June 29th, 2025
james_davis_nicoll: (Default)
posted by [personal profile] james_davis_nicoll at 10:43pm on 29/06/2025
Final show: a 5.5 hour bhangra show that was only 6.5 hours long.

Among my final achievements this season, discovering as I hoisted the last of many garbage bags into the dumpster that the bag was leaking coffee. My last achievement was ducking to the men's to wash my hands, discovering someone had plugged the sinks and turned on the taps, and stopping the flood in time.
james_davis_nicoll: (Default)


Jerry's romance with the brilliant, beautiful, eccentric Selena is book-ended with death: first, Selena's husband's, then Jerry's.

To Walk The Night by William Sloane
June 28th, 2025
james_davis_nicoll: (Default)
james_davis_nicoll: (Default)


Three books new to me, all fantasy (Although the Stross is an edge case), and only one is clearly part of a series.

Books Received, June 21 — June 27


Poll #33298 Books Received, June 21 — June 27
Open to: Registered Users, detailed results viewable to: All, participants: 51


Which of these look interesting?

View Answers

Until the Clock Strikes Midnight by Alechia Dow (February 2026)
16 (31.4%)

The Regicide Report by Charles Stross (January 2026)
32 (62.7%)

The Beasts We Raise by D. L. Taylor (March 2026)
4 (7.8%)

Some other option (see comments)
1 (2.0%)

Cats!
33 (64.7%)

June 27th, 2025
james_davis_nicoll: (Default)


A schoolgirl abandons the UK's post-Brexit educational system for the comparative safety and comfort of a magical school designed to turn out magical soldiers in the war on eldritch horrors.

Vanya and the Wild Hunt (Vanya, volume 1) by Sangu Mandanna
June 26th, 2025
james_davis_nicoll: (Default)


People adopt very different strategies when it comes to making up for mistakes.

Five SFF Stories About Making Amends
mrissa: (Default)
posted by [personal profile] mrissa at 09:07am on 26/06/2025 under ,
 

New story out today in Lightspeed magazine: All I Got Was This Lousy T-Shirt. Visit the space gift shop trade convention and learn who's most likely to try to ruin things for all of us (hint: it's Earth people, UGH).

Don't miss the Author Spotlight discussing the story afterwards!

james_davis_nicoll: (Default)


What could possibly go wrong with a little harmless Satanism between friends?

Golem100 by Alfred Bester
June 25th, 2025
james_davis_nicoll: (Default)


His Majesty the Worm, a megadungeon-crawling fantasy roleplaying game from Josh McCrowell at Rise Up Comus.

Bundle of Holding: His Majesty the Worm
james_davis_nicoll: (Default)


Each would-be pet owner gets three simple rules for taking care of the exotic animals Count D supplies. How hard could it possibly be to follow three simple rules?

Pet Shop of Horrors, volume 1 by Matsuri Akino
June 24th, 2025
james_davis_nicoll: (Default)


Silverside Station attracts the rich, the famous, and the bizarre, as well as two Allowed Burglars bent on flamboyant larceny.

House of Shards (Drake Maijstral, volume 2) by Walter Jon Williams
June 23rd, 2025
james_davis_nicoll: (Default)


Bestiaries and DM sourcebooks from Andrew Cawood at Cawood Publishing for Dungeons & Dragons Fifth Edition (2014) and compatible tabletop roleplaying games.

Bundle of Holding: Cawood Monsters
james_davis_nicoll: (Default)


Encouraging the next generation of space pirates and superheroes...

Five Stories Featuring Highly Supportive Parents
james_davis_nicoll: (Default)
posted by [personal profile] james_davis_nicoll at 10:09am on 23/06/2025 under
2002: Cherie Blair wows Britain with a notably successful real estate deal, Terry Pratchett's Night Watch wins the Best Scottish Socialist novel Prometheus Award, and an earthquake shakes England after Margaret Thatcher makes a public appearance.

Poll #33279 2002 Clarke Award Finalists
Open to: Registered Users, detailed results viewable to: All, participants: 34


Which 2002 Clarke Award Finalists Have You Read?

View Answers

Bold As Love by Gwyneth Jones
11 (32.4%)

Fallen Dragon by Peter F. Hamilton
7 (20.6%)

Mappa Mundi by Justina Robson
7 (20.6%)

Pashazade by Jon Courtenay Grimwood
10 (29.4%)

Passage by Connie Willis
23 (67.6%)

The Secret of Life by Paul J. McAuley
5 (14.7%)



Bold for have read, italic for intend to read,, underline for never heard of it.

Which 2002 Clarke Award Finalists Have You Read?
Bold As Love by Gwyneth Jones
Fallen Dragon by Peter F. Hamilton
Mappa Mundi by Justina Robson
Pashazade by Jon Courtenay Grimwood
Passage by Connie Willis
The Secret of Life by Paul J. McAuley
June 22nd, 2025
james_davis_nicoll: (Default)
posted by [personal profile] james_davis_nicoll at 11:35pm on 22/06/2025
But I ended it by reuniting one fellow with his wallet and someone else with their car keys.
mrissa: (Default)
posted by [personal profile] mrissa at 04:36pm on 22/06/2025 under
 

I've been reading my own prose in public for audiences for more than 25 years now, and I've even thrown in a poem or two as spice. But this Saturday is the first time I will be doing a dedicated poetry reading! If you're a Nebula attendee or a SFWA member, please join us on Saturday, June 28th, at 11 a.m. Pacific (1 p.m. Central).

A microphone with sparkles provides the information for the SFWA Poetry Open Mic, June 28th, 11 AM Pacific, Featuring: Marissa Lingen, Host: Gwynne Garfinkle, events.sfwa.org/upcoming-events

elfs: (Default)
Horizon Zero Dawn: The Forbidden West is a sequel, and it feels like one. While the central storyline started in Horizon Zero Dawn is well-covered and well-pursued by this sequel, The Forbidden West,
Sony’s marketing messed up badly when it made two follow-ons to the original, The Frozen Wilds and The Forbidden West, that have the same initials.
the second game has so much going on that it’s hard to keep track of it all, and yet it has a weirdly vacant, empty world in which all of it is happening.

For all that, I enjoyed my time with Aloy and company (and it is “and company” in a very wanna-be Mass Effect way).

The Forbidden West is slightly upgraded in terms of graphics and assets, and the overall effect is breathtaking. The Forbidden West is a very pretty game, even moreso than the remastered edition of the original. The new settings, including caves, underwater, underwater caves, swamps, and seashores are all beautifully and artfully designed and decorated, and running around inside them is a source of delight if you’re the sightseeing type.

The central storyline restarts with Aloy trying to track down a surviving copy of the GAIA files, the only AI capable of restoring the globe-spanning and now slowly decaying terraforming system. This leads her westward to locations where she can supposedly find one. As one expects, she does find one, but there are complications which involve adventures to all corners of the map to find other, missing parts of the system, which in turn lead to running into one or two Big Bads, with the usual plot complications of double-crosses, underhanded schemes, and hidden agendas all leading up to the big reveal, the boss battle, and the bigger reveal leading up to the next game; the usual mass of Plot that follows around any open-world game this big. There are more than a few laugh lines, wham lines, and just outright tearjerking to keep it all moving along.

And yet, there’s something weirdly empty about The Forbidden West. The first game [spoiler alert if you haven’t played the original Horizon Zero Dawn game] had four tribes: The Nora, the Carja, the Oseram, and the Banuk, and there were relationships from a century-deep backstory between these groups that carried plot and motive. The Carja were everywhere, the military heavies of the game, still recovering from a civil war which left rebel camps everywhere, the Oseram had divided feelings about the Carja, and so on. The core NPCs, such as Vala and Erend, had reasons for disliking the other tribes, and even individuals in the other tribes, but they also recognized the value of trading or learning from them. HZD’s setting felt alive, like things happened in it even when you weren’t paying attention.

There’s very little of that in The Forbidden West. The tribes of The Forbidden West don’t interact very much at all. The Carja and Oseram have a trading district on the north-east corner of the map, so you can visit them. The Oseram have a tradition of digging out the ruins of the past, “delving,” so you run into them in The Forbidden West quite a bit. The other tribes: the Tenakth, the Utaru, and the Quen, barely interact at all. They’re all depicted as xenophobic; Aloy, as is required of the main character, impresses them and gains their trust by plot complications that lead to her saving this city or that person or that tribe. But it definitely feels static; the world doesn’t change around you unless you’re the one making the change.

On the other hand the game is overflowing with “things to do.” The original game had a simple skills tree, some vaguely annoying crafting (“Collect three owl feathers and bring them, and I can make you a bigger pouch for your healing potions”), and a little mini-game in the form of the Hunter’s Training Grounds to help you upgrade your weapons and learn a few tricks.

The Forbidden West ratchets this up to 11, with an in-game mini board-game called Machine Strike, a sort of chess-means-Warhammer; an updated melee system with combo moves as complex as anything ever seen in Mortal Combat; “Melee Training Pits” that parallel the Hunter’s Training Grounds where you practice your melee skills and earn new upgrades; more Hunter’s Training Grounds; two different kinds of “blueshine” (here “greenshine” and “brimshine”); a massive and complex skill tree of skills trees; two different potion systems (potions and food); a complex crafting system involving a lot more collecting and doing, a lot of new weapons and weapon types to master; a brutal machine combat endurance arena for more earning of legendary weapons; a “valor” combat effectiveness score; a racing game… it was just too much game. I never finished the melee pits, never played more than the tutorial game of Machine Strike, did only one race, didn’t finish the last Hunter’s Ground, never mastered the new shields technology, all because they were just distractions from Aloy’s story.

On the third hand, the lore of the game manages somehow to be pathetic in both senses: invoking only a sense of horrified pity and sadness for the world before, and so skimpy and lifeless that it really doesn’t move you very much. You find the usual lost cell phones with last messages on them, or advertisements, or reminisces. The map is almost the same size as the original game, but it feel bigger, with two different valleys full of dead machines, on both sides, from the Last Battle of the California Salient, so you find a lot of flight recorders with last words of pilots or passengers just before they went down. Yet it doesn’t quite add up to the emotional impact of the few stories in the First Bunker of HZD, the one where Aloy found her focus, or the story told as you delved GAIA Prime.

One thing that really annoyed me: in settlements and cities the lines given to NPCs were fewer and more repeated, and it got old very, very fast. Worst, the lines about one rebel leader that you heard over and over were still being repeated at the same time you were being thanked for doing the defeating! Plus, the whole “Elizabeth Sobek is God and Aloy is Jesus” (“For the goddess so loved the world that gave her only manufactured daughter”) thing kinda got both more obvious, and less worthwhile, as the plot progressed. Also, oddly, they decided not to voice the kids at all. Children are everywhere in the settlements, but you never hear them; I guess they were less plot-relevant than the incessant praise from the adults.

I don’t use “fast travel” because it feels like cheating, like teleporting about in a world where foot travel is the most common way of getting anywhere. Unlike HZD, The Forbidden West has four or five points where you have to carry something precious from one end of the map to the other and you can’t afford to stop, but you still get XP if you strike an animal with your robot horse. The sound effects include a sickeningly meaty thud and sometimes a crunch. It’s awful to hear that several times during your desperate flight, but it’s even more grotesque that as you’re doing so the game announces +35XP - Wildlife Kill. I must have gotten over 150XP just from trampling birds, foxes, mice, and other beasties on each ride.

Horizon Zero Dawn felt like a world in which an important story was being told in a richly designed and carefully crafted world. The Forbidden West feels much more like a stage on which Aloy is an expression of the player’s desire to be the main character with a standard set of plot points along the way. Each member of your team has a loyalty mission but they don’t accompany you otherwise. It seems like not pursuing the loyalty mission would not change the outcome. And with all the side-stuff going on, it’s hard to know if any of the props on that stage are a Chekhovian gun.

Still, you get to hang out with Vala and Erend, meet new friends, and even recruit an old enemy, to your side by the end. You can stick to the main story, and even do the satisfying side quests and even most of the errands, and do just enough of the “activities” to keep your weapons sharp, and you can finish the game without having to do all the silly extras that have been shoved into this overstuffed glinthawk.

I liked it enough that I will be playing the sequel, if and when it comes out. I do want to know how it all ends.
Mood:: 'complacent' complacent
location: The Villa Sternberg
james_davis_nicoll: (Default)


The Delikon invested millennia trying to civilize humans, a gift for which humans intend to show appropriate gratitude.

The Delikon by H M Hoover
June 21st, 2025
james_davis_nicoll: (Default)
posted by [personal profile] james_davis_nicoll at 09:25pm on 21/06/2025 under
(quoting from an emailed newsletter because if there was a press release, I missed it)

Voting is now open for this year's Aurora Awards. CSFFA members have until 11:59pm EDT on July 19th, 2024, to submit their ballot.

Only current members of CSFFA can vote in the Aurora Awards.
james_davis_nicoll: (Default)
posted by [personal profile] james_davis_nicoll at 06:31pm on 21/06/2025
Could some kind person update the awards section of my Wikipedia article?

Also, could some kind person add my latest Aurora nomination to my ISFDB article? Unless it is OK for me to do so.

May

SunMonTueWedThuFriSat
1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
10
 
11
 
12
 
13
 
14
 
15
 
16
 
17
 
18
 
19
 
20 21
 
22
 
23
 
24
 
25
 
26
 
27
 
28
 
29
 
30
 
31
 
       
OSZAR »